The Arcane Codex
Manipulation & Precision
51 cards woven with arcane sigils. Runeweaver dominates through precise corner manipulation, ability suppression, and calculated siphoning that turns enemy strength into weakness. Knowledge is the sharpest blade.
Complete Card Set — 51 Cards + Starter DeckRuneweaver at a glance
| Rarity | Count | Corner Total Range | Max Single Corner | Max Copies | Abilities |
|---|---|---|---|---|---|
| Common | 18 | 4–8 | 3 | 2 | 6 with 1 ability, 12 vanilla |
| Uncommon | 15 | 8–11 | 4 | 2 | 1 with 2, 8 with 1, 6 vanilla |
| Rare | 10 | 11–14 | 5 | 2 | 2 with 2, 7 with 1, 1 vanilla |
| Legendary | 5 | 14–17 | 6 | 2 | 2 with 2, 3 with 1 |
| Heroic | 3 | 17–20 | 7 | 1 | All have 2 abilities |
| Total | 51 | ||||
Mark Line (Chain 1): Mark (T1, Aura) → Hex (T2, Aura) → Runic Brand (T3, Aura) — Corner reduction from targeted to area-wide
Suppress Line (Chain 2): Suppress (T1, Aura) → Lockdown (T2, Aura) → Total Suppress (T3, Aura) — Ability denial and buff stripping
Siphon Line (Chain 3): Siphon (T1, Capture) → Deep Siphon (T2, Capture) → Equalize (T3, Capture) — Corner theft from targeted to complete
Calibrate (Standalone): Capture — Set captured card's corners to average
Dispel (Standalone): Placement — Remove all buffs and debuffs from any card on the board
Backlash (Standalone): Defend — Remove attacker's buffs before flip check
Vanilla (No Ability): 12 Commons + 6 Uncommons + 1 Rare — Pure stat cards for reliable corner combat
3 cards • Corner Total 17–20 • Max Corner 7 • 1 copy each
5 cards • Corner Total 14–17 • Max Corner 6 • 1 copy each
10 cards • Corner Total 11–14 • Max Corner 5 • 2 copies each
15 cards • Corner Total 8–11 • Max Corner 4 • 2 copies each
18 cards • Corner Total 4–8 • Max Corner 3 • 2 copies each
40 cards — Ready for Standard 4x4
Every new Runeweaver player receives this 40-card loadout when they choose the house. It contains 1 Heroic (random 1-of-3), 6 Rares (3 templates × 2), 13 Uncommons (6 templates × 2 + 1 × 1), and 20 Commons (10 templates × 2) — a Standard 4×4 deck tuned for Runeweaver's identity: twisting, marking, and siphoning enemy corner values.
| Card | Rarity | Ability | Qty |
|---|---|---|---|
| Heroic (random 1-of-3) | Heroic | Aelindra the Rune Weaver · Silence Archon · Drain Sovereign | 1 |
| Rares (3 templates × 2 copies) | |||
| Glyph Executioner | Rare | Aura — Suppress + Capture — Deep Siphon | 2 |
| Void Channeler | Rare | Aura — Hex + Placement — Parasitic Rune | 2 |
| Sage of Diminishment | Rare | Aura — Mark (adjacent enemies -1) | 2 |
| Uncommons (6 templates × 2 + 1 × 1) | |||
| Rune Adept | Uncommon | Aura — Mark + Capture — Siphon | 2 |
| Glyph Scribe | Uncommon | Aura — Mark (adjacent enemies -1) | 2 |
| Sigil Invoker | Uncommon | Aura — Suppress (ability denial) | 2 |
| Void Acolyte | Uncommon | Capture — Siphon (corner theft) | 2 |
| Crystal Sapper | Uncommon | Placement — Leech (drain adjacent) | 2 |
| Arcane Suppressor | Uncommon | Aura — Hex (lower enemy corners) | 2 |
| Sage Nullmage | Uncommon | Aura — Suppress | 1 |
| Commons (10 templates × 2 copies) | |||
| Rune Initiate | Common | Aura — Mark | 2 |
| Sigil Apprentice | Common | Aura — Suppress | 2 |
| Void Touched Scout | Common | Capture — Siphon | 2 |
| Glyph Tapper | Common | Placement — Leech | 2 |
| Crystal Hexer | Common | Placement — Leech | 2 |
| Etched Pawn | Common | Vanilla | 2 |
| Cipher Whelp | Common | Vanilla | 2 |
| Arcane Husk | Common | Vanilla | 2 |
| Null Ember | Common | Vanilla | 2 |
| Runestone Sentry | Common | Vanilla | 2 |
| Total | 40 | ||
Your chosen Heroic (one of Aelindra, Silence Archon, or Drain Sovereign) sets the manipulation tone. The Rares layer the power mechanics: Glyph Executioner pairs Suppress with Deep Siphon, Void Channeler combines Hex with Parasitic Rune, and Sage of Diminishment is a straight Mark aura for -1 corner pressure on adjacent enemies.
The 13 Uncommons carry three Mark pressers, three Suppress denials (including the single-copy Sage Nullmage), two Siphon stealers, Leech for drain-on-place, and Hex for corner reduction. The 20 Commons split evenly — Mark, Suppress, Siphon, and two Leech carriers plus five vanilla bodies with solid mid-range corners.
Runeweaver's win condition is that your opponent's corners don't stay theirs. Mark and Hex pull enemy corners down, Siphon and Leech move value to you, and Suppress keeps their abilities from recovering. Play reactively — let them commit, then manipulate the board math.