Economy

Gridhammer — Currency, Packs & Progression

Everything about Gridhammer's economy: how you earn Anvil Marks, what's inside booster packs, how the Smelting system works, and how new players get started.

Currency · Packs · Smelting · Onboarding
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Currency System

Dual currency — Earned & Premium

Gridhammer operates on a dual-currency model. Anvil Marks are earned through gameplay and spent on packs and crafting. Crown Ingots are purchased with real money and can buy cosmetics.

Anvil Marks — Earnable Currency

Dwarven economies run on forge tallies — marks stamped into an anvil ledger for work completed.

SourceMarks EarnedFrequency
Win — Accord Format (4×4)30Per win
Win — War Format (4×4)45Per win
Loss (any mode)5–10Per loss (consolation)
First Win of the Day+25 bonusDaily
Daily Quest — Small40–601/day (~80%)
Daily Quest — Large80–1001/day (~20%)
Weekly Challenge150–2001/week
Ranked Season Reward200–1000End of season
Earning Rates by Player Type

Casual (~30 min/day): ~3 Standard wins + daily quest = 130–160 Marks/day

Active (~1 hr/day): ~5–6 wins + quests + first-win bonus = 230–280/day

Hardcore (~2+ hrs/day): ~10+ wins + all quests = 400–500/day

Slag — Crafting Currency

Slag is earned by smelting unwanted cards in the forge. It is spent to forge new cards or re-forge existing ones. See the Smelting section below for full details.

Crown Ingots — Premium Currency

Royal-minted gold bars bearing the crest of the Five Kings. Purchasable with real money and spendable exclusively on cosmetics (card backs, board skins, avatars). Crown Ingots cannot buy packs, cards, or gameplay advantages.

BundlePriceCrown IngotsBonus
Small Pouch$4.99500
Iron Chest$9.991,100+10%
War Chest$24.993,000+20%
King's Vault$49.996,500+30%
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Booster Packs

Three pack types — Standard, House, and Elite

Pack TypeCostCardsContents
Standard Pack50 Marks5Cards from all houses. Guaranteed at least 1 Uncommon.
House Pack60 Marks64 from chosen house + 2 random. Higher rare chance.
Elite Pack100 Marks7Boosted rare/legendary rates. Guaranteed Rare or better.

Drop Rates (per card)

Pack Type Common Uncommon Rare Legendary Heroic
Standard49%35%12%3%1%
House44%38%14%3%1%
Elite26%40%22%10%2%
Pity Timer

Guaranteed Legendary within every 40 packs opened. The counter persists across all pack types. If you open 39 packs without a Legendary, the 40th will contain one.

Freshness Weighting

Cards you don't yet own are weighted more heavily in pack rolls. This reduces duplicate frustration for new players and ensures collection variety. The weighting diminishes as your collection grows, naturally shifting the endgame toward smelting duplicates for Slag.

Card Generation

Server-authoritative corner rolling

All card generation happens server-side. When a player opens a booster pack or forges a card, the server generates a new card instance with randomized corner values within the template's rarity range.

Corner Value Ranges by Rarity

Rarity Corner Total Range Max Single Corner Max Copies in Deck
Common4–1032
Uncommon7–1442
Rare10–1752
Legendary14–1962
Heroic17–2071

Corner values are distributed using a randomized allocation: 4 corners start at 1, then remaining points are distributed randomly one at a time until the target total is reached, capped by the max single corner value. This creates natural variance — your "Anvil Sentinel" might have corners [6, 4, 3, 7] while another player's copy has [5, 5, 4, 6].

Card Identity

Every card instance has a globally unique UUID. The template defines the card's name, house, rarity, abilities, and art. The instance adds randomized corner values. This means the same template can produce thousands of unique cards, each with different combat profiles.

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The Smelting System

Smelt → Slag → Forge

Unwanted cards are Smelted in the forge, converting them into Slag. Slag is then used to Forge specific cards of your choice, or Re-Forge existing cards to re-randomize their corner values.

1SmeltDestroy unwanted card
2Receive SlagBased on rarity
3AccumulateSave Slag reserves
4Forge / Re-ForgeCreate or re-roll card
RaritySmelt ValueForge CostRe-Forge CostRatio
Common5 Slag20 Slag10 Slag4:1
Uncommon15 Slag60 Slag30 Slag4:1
Rare40 Slag200 Slag100 Slag5:1
Legendary100 Slag800 Slag400 Slag8:1
Forge vs Re-Forge

Forge creates a brand-new card instance of a specific template you choose. The server generates random corner values within that rarity's range.

Re-Forge keeps your existing card but re-randomizes its corner values. Same template, same abilities, new corners. Costs half. This is the primary endgame Slag sink — chasing perfect corner rolls.

Foundry Card Protection

Cards received in the starter deck and Second Forge bundle are marked as "Foundry" cards and cannot be Smelted. This prevents new players from accidentally destroying their only playable deck. The Foundry lock is permanent.

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New Player Onboarding

Choose your house — Forge your path

When a new player launches Gridhammer, they are presented with the "Choose Your House" ceremony. Each house is showcased with a lore preview, the Hero card displayed prominently, and a playstyle description. The player selects one house and immediately receives their starter bundle.

Onboarding Flow

1House SelectionChoose from 5 houses
2Receive Starter20-card deck + Hero
3Tutorial MatchGuided match vs AI
4Open Bonus Packs3 House + 2 Standard
5First PvPMatch vs player

Starter Bundle Contents

ItemQtyDetails
Pre-Built Starter Deck20 cards1 Legendary (Hero) + 4 Uncommon (Chain T1s) + 15 Common. Ready to play immediately.
House Packs3 packs18 cards from chosen house. Expand toward Standard deck.
Standard Packs2 packs10 cards from any house. Discover other houses.
Anvil Marks200Enough for 4 Standard Packs or 3 House Packs.
Day 1 Total~48 cards20 starter + ~28 from 5 packs.
Why Include the Hero on Day 1?

Giving the flagship card immediately creates emotional ownership that drives retention. The Hero IS the house. The progression loop isn't "get your Hero" — it's "build around your Hero." The aspiration becomes unlocking Chain Legendaries and perfecting corner rolls through Re-Forging.

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First Week — "Forge Your Path"

7-day newcomer quest chain

The "Forge Your Path" quest chain activates after the tutorial match and runs for 7 days. Each day presents a milestone with escalating rewards.

Day 1
First Strikes
Win 2 matches (vs AI or PvP).
1 House Pack + 50 Anvil Marks
Day 2
Know Your Chains
Trigger each of your house's 3 escalation chain abilities at least once in any match.
1 House Pack + 50 Anvil Marks
Day 3
Battle Tested
Win 3 PvP matches. Play at least 5 matches total.
1 Standard Pack + 75 Anvil Marks
Day 4
Forge Apprentice
Open 3 packs. Smelt at least 1 card. View the Forge crafting screen.
25 free Slag + 75 Anvil Marks
Day 5
Accord Bearer
Build a 40-card Accord Format deck. Play 1 Accord Format match.
1 House Pack + 100 Anvil Marks
Day 6
Rising Rank
Win 5 total PvP matches (cumulative from day 1).
1 Elite Pack + 100 Anvil Marks
Day 7
Forge Your Path — Complete
Win 2 Accord Format PvP matches. Forge or Re-Forge at least 1 card.
1 guaranteed Rare (chosen house) + 150 Marks + Unlocks "Second Forge"
End of Week 1 — Player State

Quest rewards total: 3 House Packs + 1 Standard Pack + 1 Elite Pack + 1 guaranteed Rare = ~30 quest cards.

Anvil Marks from quests: 600 total.

Combined with starter + daily play: ~80–100 cards for primary house.

Capability: Competitive Standard deck. Understands all core systems.

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Second Forge — Choose Another House

Unlocked after completing "Forge Your Path" (Day 7)

After completing the Week 1 quest chain, the player unlocks the "Second Forge" event — a one-time optional choice to select a second house and receive a smaller starter bundle. The Second Forge does NOT include a Hero — the second house's Hero must be earned through packs or Forging (800 Slag).

Second Forge Bundle

ItemQtyDetails
Common Cards (curated)7Mix of vanilla Commons from chosen second house.
Uncommon Cards (curated)33 of the house's Chain Tier 1 abilities (player discovers the 3rd chain through packs).
House Pack16 additional cards from chosen second house.
Total1610 curated + 6 from pack. Enough for Accord Format with auto-fill.
Second Forge — Design Philosophy

Why only 2 of 3 chains? Withholding 1 creates a discovery moment. When the player pulls the missing Uncommon from a pack, it clicks — "THIS is the third mechanic!" It transforms a routine pack opening into a revelation.

Why no Hero? The primary house Hero was given free to create emotional ownership. The second house Hero is an aspiration target — earn it through the Forge (800 Slag) or hope for a pack pull.

When to take it? The event remains available indefinitely. Once chosen, it cannot be changed.